
In each class there are 3-4 children who shout and break the whole plot when the rest are trying to do something purposefully. More precisely, as - they are just hyperactive, and their pace of events does not give rest to the rest. They are not malicious, but just want to cause good and joy on a large scale.
In Tyumen, the Mosigroy is headed by Denis. He often and works a lot with schools, and the dog ate on how to play with children. The point is that in the third grade, children do not know how to listen to each other at all, and the games give them the opportunity to negotiate better - and they unexpectedly introduce discipline. Because in games there are rules, and they must be followed, and this is already a skill.
And so, it means that he comes to the game store, and there are not 3-4 hyperactive children, but immediately from about a quarter to a third of the class.
And the game store turns into hell.What Denis invented - from my point of view, is just a wonderful etude of social engineering. I will bring you the introductory, and then I will tell you the solution. In the interim, you can try to invent your own.
What should be done
You come to school to hold a game store. You talk with the director, the head teacher for educational work, teachers. Explain that board games are live chat. Explain that in order to play even simple things, you need to somehow agree. To win, you need to learn to understand other people, because this is the only way to predict what they will do. In general, games give a lot of benefits.
You are given a test class that will be monitored by a psychologist and compared with control classes. If after six months everything is good - the psychologist gives good, and the games are used as a technique. If not - you burn in hell with your nastolkami.
You accept these terms. You are given classes. Lessons are voluntary, that is, you can go home instead of games. The first task is to convince children to play. Here you have everything under control, because you know what words to say to parents and children. At the parents' meeting, you talk about games, discipline, motor skills, give examples of a number of studies, explain that there will be no computers and gadgets - and now everything is in a hat. Children will come, it will remain to convince them. And it is simple. They love to play.
What can go wrong?
Now ambush
One of your experimental classes, where children are 9-10 years old, is very different from normal. The teachers did everything so that the children would grow up as bright individuals, and not “under the comb.” They try to help each of the children. The consequence is that children try to achieve leadership more than usual. And, of course, there is a hyperactive layer, which (from your point of view) tries to arrange chaos from everything, screams and grabs attention.
Bullies, sir. But without negative notes - just, I repeat, they see it that way.
In the normal class for hyperactive, the following schemes were rolled:
- Collect them at the same table and give them a noisy fast game (“donate to the animator” method). That is, someone gathers them into one group and distracts them so that others can play calmly.
- It is simply not interesting for them to do so that they no longer specifically want to come. This is actually a method from the inability to solve problems constructively.
- Trying to moderate (the “Big Brother is watching you” method) and so on. This is also extremely strange ends.
Here, the focus would not be prokanal. There are many of them for the first method, they are loud, they well cut a piece about trying to distract them. In general, we need to come up with something else.
It is impossible to refuse a class.
Now pause. Think. Denis at this time went to read the methodological literature on pedagogy.
***
First tip
You have the opposite resource - quiet children, calm and not distinguished, such "gray mice". They usually study well, but are poorly socialized, they find it difficult to communicate with most of the class.
Second tip
The games that you gave on the first game store are fast and very simple. This is still the main criterion. Most of them develop technical skills, for example, reaction speed, ability to count, pattern recognition and classification, fine motor skills. There is another category of more complex games, where there are more rules, the process is more complicated, and logic or interaction between players like bluffs comes to the fore.
Decision
Do you think he tried to teach hyperactive children to difficult games so that they could play quietly? Nooo, it would not help. Verified Even teach will not work.
Denis did the following - he chose three of the calmest children and said that he could teach them especially cool games. And winked like Tom Sawyer winked at Huckleberry Finn.
Of course, they wanted. He took them to the teachers' room for the lower grades (this is such a place for two tables and 6 chairs) and showed more difficult games. For the lesson. And then I returned them to the class.
The children felt like people who were suddenly aware of the depth of the fence painting technology. The most ruffian was to envy madly. The whole class wanted to learn how to play those cool games that are available only to this select one.
The task was complicated by the fact that they were quiet and not so shy, but introverted.
Animators were instructed not to show these games under any circumstances. But give the box if asked.
And at this moment the quietest students began to teach the loudest. The loud sat with arms folded and listened attentively. Because if you do not listen - everything is cool will pass by them. The group of "calm" suddenly became leaders, they were listened to, they were loved for 15 minutes, and they received all possible attention. Do you know how cool it is? Now they know.
In the end, after a few lessons (I had to show a couple more games in the staff room) the class suddenly leveled off. If the "loud" suddenly again began to interfere with the game - they simply refused to play with them. This is an autonomous effect, it was not affected in any way. The children took the game and went to other tables - and there, of course, they had been looking forward to for a long time. Almost everyone in the class understood that they need to be able to respect each other so as not to fly past the interesting.
Total
The teachers noted that the class as a whole has become more disciplined. The tests also showed this. There were no statistically significant shifts in mathematical ability (games like Rummicub and Hive give it, and children at this age preferred those with more bluffs and communication), but on the scale of attention and communication skills - yes.
Teachers began to use games at recess. Children and parents picked up the wave. The favorite segment was the games to explain words like Crocodile and Activity, the children directly demanded them. And this is a direct buildup of the communication branch.
In another school, Denis spoke with teachers, and they said that the main problems for children in socialization. Children can not always express their thoughts in words, it is difficult for them to convey to others what they want, feel and think in general in any way. The results of the study in 5 classes (and 5 controls of the same age) showed that children began to communicate better with their parents and among themselves. Someone suddenly said that the boys, instead of pushing with all the dope of the girls, came up and tried to convey to them the friendship in words.
Of course, this is the merit of the teachers. When we gave them desktops that had already proven themselves in the world, they knew how to use them and for what. And more directors - they were not building a hierarchical “chicken coop”, but relied on their own teachers in the process, and respected them as experts.
Well, I remember what a powerful force is hidden in the "nerds".